A downloadable game

IMPORTANT! README!

THERE IS NO IN GAME TUTORIAL!

Open Prototype (v. 0.0.0)

General

First off, thank you for taking the time to play my prototype and perhaps give feedback, it is highly appreciated!

This prototype is highly inspired by the original TSG (flash game by the casual collective).

This prototype was made under 60hrs, so please consider this when feedbacking.

This prototype was originally closed for my peers only because of how unripe it is.

How to Play

Or just watch this!

Pre Game

  • insert a nickname for the leaderboards, if you wish\care
  • Pick any difficulty you like

In Game (UI)

  • Top left of the HUD shows your current crystals and Energy.
    • Crystals are the main way to purchase and upgrade nodes. You can get crystals by placing mines.
    • Energy is crucial to keep your nodes running. Energy lower than 100% will make your nodes slower
  • Top Hud shows the time controls.
  • Top right shows your score
  • The bottom ui left is a context panel that is opened once you hover over a node. use it to get more info on any node
  • straight bottom is where you pick which node to build. By order, left to right
    • Connector - connects two nodes
    • turret - attacks enemies
    • miner - mines asteroids for crystals
    • solar panel - produces energy
    • storage - stores resources
  • bottom right is where your radar

Controls

  • mouse wheel to zoom in \ out
  •  mouse or WASD to pan screen
  • use the bottom toolbar to place the different nodes. Note that you are only placing nodes, but resources must reach them to actually build them
  • mouse over a node and press U to upgrade it. This will essentially replace the node.
  • mouse over a node and press R to remove it
  • Shift to place the same node multiple times in a row
  • ESC to cancel node build selection
  • ctrl+R to restart the game

Objective & Set

you start the game with one solar panel and one almost full storage, start playing from here to last as much time as you can against hordes of enemies

Known Issues

  • turrets don't have inactive state UI
  • deleted nodes do not create system recalibration (Node removed)
  • upgraded turrets already shoot
  • electricity is given from solar even if it's not built
  • upgrading might disconnect nodes
  • zooming is extremely slow

Feedback

After playing the prototype, feel free to contact me to gimme some feedback. you can do so via the comments here on itch, Discord (misterkidx) or email agesonera@gmail.com. 

I am looking for feedback specifically on the core of the game, I know huge parts of the UI is missing and replayability is lean, but I just wish to know: Is this game worth making?

Extrapolation

Consider how this design will extrapolate in the future:

  • More enemies
  • more types of nodes
  • more upgrades
  • different upgrade paths
  • more resources
  • nodes that combine\translate resources to other resources (light factory mechanics)
  • more levels and a level map
  • more mineables (stars, suns, planets, etc.)
  • the player could issue commands to send resources to specific places
  • the player would have to carefully plan resource routes so not to create traffic
  • much more...

The Feedback

If you could answer the following questions that would be amazing: (1- hell no, 5- absolutely)

  1. Did you have fun? (1-5) + free text
  2. Did you find the core concept of nodes and traversable resources cool? (1-5) + free text
  3. do you see any potential for a fully-fledged game (singleplayer only) (1-5) + free text
  4. What did you wish you had in the prototype that just wasn't there?
  5. Anything else you want to add

Download

Download
prod.rar 52 MB

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